Foodie Finds Love
The game can be completed ~20 minutes and offers 4 different endings.
AI-driven storytelling
This project aims to explore the possibilities of creating a game without:
- Conventional artistic
- Writing skills
- Design skills
Using:
- AI
- Large Language Model
- Generative art techniques
All to bring the narrative to life.
Culinary exploration and unexpected romance
- The core concept revolves around a food enthusiast's journey through a vibrant food festival, interacting with a cast of characters who share the same fervor for culinary delights.
- This game delves into the realms of gastronomy and romance, offering players a chance to make choices that mold the storyline, influencing relationships and leading to various outcomes.
How to play
- The game features 6 stands at the food festival
- You can visit up to 3 of them during the course of the game
- Engage in interactions with three girls to explore their preferences.
- Accumulate points with each girl based on your choices.
- At the end of the game, the girl with the most points will be the one who has the highest affection for the player.
Would greatly appreciate your feedback- Thank you! ❤
Authors:
- Dominik Strzałko
- Adrian Nowak
- Jan Kaszycki
We are not appropriating the copyrights to any object in this game and have not created it for profit. This project is just to check if it is possible to create a game without any artistic, writing, or design skills
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.3 out of 5 stars (3 total ratings) |
Author | Adrian Nowak |
Genre | Visual Novel |
Made with | Ren'Py |
Tags | 2D, Anime, artificial-intelligence, Dating Sim, Food, llm, love, Manga, mashine-learning, Romance |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Smartphone |
Comments
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I ike the game, I think extending the festival to a few days maybe 3-4 with intertwinning stories would make this a good long play, also maybe creating a specified lora to maintain the same character but changing the clothes would give it a really nice spice on attention to detail.
As for the voices maybe some more variations on the initial expresion would be cool. I would explore as well maybe using inpaint features for the faces to give the characters some more expretions as well! (emojis are usuable as prompts with a lot of models)
I'm working on a similar project so its cool to see otheres explaing the same route.
Stay safe you guys :3 really neat what you guys came up with c:
We undertook this project primarily to delve into AI tools and assess the feasibility of creating such a game. Our goal was to produce a concise yet fully developed game.
Our conclusion is that it is indeed possible to create such a game, but the presence of a professional overseeing the process is imperative. This project consumed a significant amount of time—much more than we had initially anticipated.
Now that we've finally accomplished our goal, we're actively seeking feedback. Thank you for your input! You're correct; incorporating more than just a food-based plot would enhance the game's appeal :) Your suggestion of using emojis is also appreciated, as a game lacking animations could potentially become monotonous. We should seriously consider integrating such elements in future projects.
I'm optimistic that your project will be fantastic ^^ — please keep us posted upon its release :D
Cheers, Adrian :D
Thank you for playing our game ^^
I appreciate the game's AI-driven approach and the freedom of choice. My only hope is for more captivating conversations.
Thank you for feedback- we appreciate that!