The game can be completed ~20 minutes and offers 4 different endings.


AI-driven storytelling

This project aims to explore the possibilities of creating a game without: 

  • Conventional artistic
  •  Writing skills
  •  Design skills

 Using: 

  • AI
  • Large Language Model
  • Generative art techniques 

All to bring the narrative to life.


Culinary exploration and unexpected romance

  • The core concept revolves around a food enthusiast's journey through a vibrant food festival, interacting with a cast of characters who share the same fervor for culinary delights.
  • This game delves into the realms of gastronomy and romance, offering players a chance to make choices that mold the storyline, influencing relationships and leading to various outcomes.


How to play

  • The game features 6 stands at the food festival
  • You can visit up to 3 of them during the course of the game
  • Engage in interactions with three girls to explore their preferences.
  • Accumulate points with each girl based on your choices.
  •  At the end of the game, the girl with the most points will be the one who has the highest affection for the player.


Would greatly appreciate your feedback- Thank you! ❤


Authors:


We are not appropriating the copyrights to any object in this game and have not created it for profit. This project is just to check if it is possible to create a game without any artistic, writing, or design skills

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(5 total ratings)
AuthorAdrian Nowak
GenreVisual Novel
Made withRen'Py
Tags2D, Anime, artificial-intelligence, Dating Sim, Food, llm, love, Manga, mashine-learning, Romance
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Smartphone

Comments

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(+1)

I ike the game, I think extending the festival to a few days maybe 3-4 with intertwinning stories would make this a good long play, also maybe creating a specified lora to maintain the same character but changing the clothes would give it a really nice spice on attention to detail. 


As for the voices maybe some more variations on the initial expresion would be cool.  I would explore as well maybe using inpaint features for the faces to give the characters some more expretions as well! (emojis are usuable as prompts with a lot of models)


I'm working on a similar project so its cool to see otheres explaing the same route. 


Stay safe you guys :3 really neat what you guys came up with c: 

We undertook this project primarily to delve into AI tools and assess the feasibility of creating such a game. Our goal was to produce a concise yet fully developed game.

Our conclusion is that it is indeed possible to create such a game, but the presence of a professional overseeing the process is imperative. This project consumed a significant amount of time—much more than we had initially anticipated.

Now that we've finally accomplished our goal, we're actively seeking feedback. Thank you for your input! You're correct; incorporating more than just a food-based plot would enhance the game's appeal :) Your suggestion of using emojis is also appreciated, as a game lacking animations could potentially become monotonous. We should seriously consider integrating such elements in future projects.

I'm optimistic that your project will be fantastic ^^ — please keep us posted upon its release :D

Cheers, Adrian :D

(+1)

i actually get the girl i like( ‾́ ◡ ‾́ )

Thank you for playing our game ^^

(1 edit) (+1)

I appreciate the game's AI-driven approach and the freedom of choice. My only hope is for more captivating conversations.

Thank you for feedback- we appreciate that!